
using System.Collections.Generic;
using UnityEngine;
/*
	Xlsx表实体脚本【行列式表】
*/
public partial class Table_GameLanguage
{
	/// <summary>
	/// 行数据
	/// </summary>
	XlsxDbTableRow mRow = null;
	/// <summary>
	/// 构造函数
	/// </summary>
	/// <param name="_row">行数据</param>
	public Table_GameLanguage(XlsxDbTableRow _row)
	{
	mRow = _row;
	}
	/// <summary>
    /// 获得主键
    /// </summary>
	/// <returns>主键</returns>
	public ulong GetKey()
	{
	return (ulong)mRow.xlsxRowIndex;
	}
	#region 属性
	/// <summary>
	/// 首项索引
	/// </summary>
public string firstIndex { get { return mRow.data.strings[0]; } }
	/// <summary>
	/// 尾项索引
	/// </summary>
public string lastIndex { get { return mRow.data.strings[1]; } }
	/// <summary>
	/// 刷新索引
	/// </summary>
public string refreshData { get { return mRow.data.strings[2]; } }
	/// <summary>
	/// 刷新数量
	/// </summary>
public string refreshCount { get { return mRow.data.strings[3]; } }
	/// <summary>
	/// 自动刷新
	/// </summary>
public string autoRefresh { get { return mRow.data.strings[4]; } }
	/// <summary>
	/// 无限循环
	/// </summary>
public string infiniteLoop { get { return mRow.data.strings[5]; } }
	/// <summary>
	/// 随机索引
	/// </summary>
public string randomIndex { get { return mRow.data.strings[6]; } }
	/// <summary>
	/// 指定索引
	/// </summary>
public string specifyIndex { get { return mRow.data.strings[7]; } }
	#endregion
}